Works on Mac & Windows Browsers!


Theme:  It's Spreading

Cat Food is a comfy Isometric 2D tuna delivery game. We play as Rhino the cat with a Backpack and Skateboard. Navigate the town and deliver everything on-time and avoid the day’s dangers.

Inspiration

Paper Boy -  A game about delivering the daily newspaper and causing chaos.

https://en.wikipedia.org/wiki/Paperboy_(video_game)

Player Experience

In a cozy town fitting a cat universe. The Player will deliver cat food to a couple of towns, while trying to complete each day within the time limit. Each town has 3 levels of difficulty to deliver to different homes. The player must learn how to avoid obstacles and move fast to pass each level.

Platform

The game is developed to be released on the Web.

Development Software

  • Godot 3.5

Genre

Singleplayer, casual

Target Audience

With a fun and comfy theme, relax, complete the daily challenges and laugh when things get silly. Mechanics are intuitive and are built for casual game players. 

Concept

Gameplay overview

The player controls Rhino, the main character, and delivers food to the town. But the town route gets more difficult each day. The player must avoid obstacles to be able to pass and reach the goal of delivering to every house

Theme Interpretation (Spreading)

Spreading food through the cat town. The player must spread food acting as a delivery service

Primary Mechanics

Mechanic

Mockup 

        Tuna         

A player must deliver food to the houses on the schedule, by throwing it.

        Puddles        

When a player skates over this obstacle. Control is lost and precious time is lost.

        Pookie       

The player must try to avoid the voracious and hungry Pookies. They will trample the player and steal food.

        Bagels       

If a player skates over this delicious bagel, the player will gain extra time to deliver on the day of delivery. 

Secondary Mechanics

Mechanic

Animated Mockup 

        Fly Trap        

If a player flies too close to this plant. It gets aggressive and slows down the player.

Art

Theme Interpretation

Light pastel warm colors that inspire fun loving tuna can tossing.

Design

A Isometric tilemap of a town that is in need of cat food. The design is bright and cute.

Credit to:

@Anzhi_Art (anzhi-art.com)

Audio

Music

Credit to:

"Silly Fun" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/

"Morning Dew - Relaxing Orchestra"  by migfus20

  (https://opengameart.org/users/migfus20)

Sound Effects

Credit to:

godotengine/godot-demo-projects

MIT License

Game Experience

UI

The Interface is simplistic and guides the player through the story and gameplay .

Controls

Keyboard

Arrow keys / WASD

Space key (Tuna throw)

Gamepad

Dpad

Button 0 (Tuna throw)

Download

Download
Cat Food - Game Design Document.pdf 3 MB

Install instructions

Have fun

Comments

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Very cute and simple! Loved art and music, super cute. 

Thank you for playing! We definitely wanted to create a fun and silly atmosphere for our first game!  Glad you enjoyed it!